


The view is interrupted every few seconds with a narrative interlude, some problem or other than must be attended. But the wonder is in the close-up vignettes, the pressures of leading a marching army of cold, hungry recruits, and the ever-present weight of having to make seemingly small decisions with unforeseeable consequences.Īs you move your soldiers from place to place you watch as they inch across beautiful, hand drawn landscapes. The game takes place under a broad sweep banner narrative involving nations and races (the canny humans, the hulking Varl giants and their common enemy, a dead-eyed statue people known as Dredge) on the verge of war. But the stories that fill them more closely share the family likeness. These vast, Nordic landscapes share a whisper of DNA with Star Wars' nether-planets, which the team previously crafted while working on Star Wars: The Old Republic. Off the battlefield, the team's storytelling heritage is clear.

Extravagantly funded by a ravenous crowd of Kickstarter patrons, designed by a team of ex-Bioware designers and artists, and scored by the Grammy-nominated composer Austin Wintory, this is exquisitely produced fantasy, marrying Game of Thrones-esque medieval war fiction with the intricacies of a Chess-like combat board game. It has, however, thawed a video game genre that has somewhat languished in recent years: the Tactical RPG. The sun is frozen in The Banner Saga's sky, but its beams are yet to melt its ice-capped landscape.
